[Glossary of Mahjong Terms #1] Game Units, Table Expressions, and Player Roles


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Essential Mahjong Terms: Game Units, Table Expressions, and Player Roles (Expanded)

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Have you ever been confused by mahjong terms while playing with friends, reading a mahjong manga, or watching a mahjong anime? Here, we’ll break down the essential words you should know to truly enjoy the game. Using mahjong terms not only makes you sound like a more advanced player, but it can also give you a psychological edge by putting subtle pressure on your opponents!

1. Game Units in Mahjong

This section explains the basic “units” that structure a mahjong game—such as hands, rounds, and match formats. Understanding these terms will help you follow how a game progresses, when it ends, and how different match types are organized.

Hand (局 / Kyoku)
The basic unit of play. One hand runs from the initial deal (*haipai*) until a player wins (*agari*) or the hand ends in a drawn game (*ryūkyoku*). game unit
Drawn Hand (流局 / Ryūkyoku)
When no player wins and the hand ends in a draw. Often referred to as “the hand flowed.” hand result
Half-Game (半荘 / Hanchan)
A standard match structure consisting of the East Round and South Round (4 East hands + 4 South hands = 8 hands total, not counting repeats). match format
Four-Wind Game (一荘 / Ichan)
A full game covering East, South, West, and North rounds—four hands each for a total of 16 hands (before repeats). match format
East-Only Match (東風戦 / Tonpuu-sen)
A short match that ends after the East Round (4 hands). short match
South Round Set (南風戦 / Nanpuu-sen)
The four hands that make up the South Round—the second cycle of dealership after the East Round. round set
West Round Set (西風戦 / Shaa-puu-sen)
The four hands that make up the West Round—the third cycle. Used as an extension of a half-game or in a four-wind game. round set
North Round Set (北風戦 / Pei-puu-sen)
The four hands that make up the North Round—the fourth cycle. Used as an extension of a half-game or in a four-wind game. round set
All Last (オーラス)
The final hand of the match; in a half-game this is South 4. final hand
Penultimate Hand (ラス前)
The hand immediately before the last one (the second-to-last hand). timing

2. Table / “Ba” Terms

Mahjong is not only about tiles but also about the flow of the table. In this section, we’ll cover words that describe the current state of the table (ba), including rounds, continuation counters, and the atmosphere of play. These terms are often used to describe what’s happening in the match beyond just who won or lost.

Round Cycle (場 / Ba)
One full cycle in which each of the four players takes the dealer role once (counter-clockwise), starting from the initial dealer (*chīcha*). round
East Round (東場 / Tonba)
The first cycle of dealership—front half of a half-game. round
South Round (南場 / Nanba)
The second cycle of dealership—back half of a half-game. round
West Round (西場 / Shaaba)
The third cycle of dealership—used in four-wind games or as an extension. round
North Round (北場 / Peeba)
The fourth cycle of dealership—used in four-wind games or as an extension. round
Honba Counter (本場 / Honba)
A counter that increases when the dealer continues (wins) or when a hand ends in a no-ten draw with the dealer not losing the dealership. If a non-dealer wins, honba resets to 0. Example: “East 1, 2 honba” means the dealer has continued twice. counter
Volatile Round (荒れ場 / Areba)
A phase where high-value hands keep appearing and large point swings occur. table state
Quiet Round (小場 / Koba)
A phase with mostly small-value wins and modest point exchanges. table state
Honba Stick (積み棒 / Tsumibō)
The 100-point stick placed on the table to mark the current honba count (dealer continuations or certain drawn hands). marker
Entering South / West / North (南入 / Nannyū, 西入 / Shānyū, 北入 / Pēnyū)
When play proceeds into the South, West, or North Round respectively. progression
Flat Hand (平場 / Hiraba)
A hand with no honba on the table (no dealer continuations yet). state
One-Honba (一本場 / Ipponba)
The situation where one honba stick is currently on the table due to a dealer continuation or a qualifying draw. state
Dealer Continuation (連荘 / Renchan)
When the same player remains the dealer for consecutive hands (typically by winning or via certain draw conditions). dealership
Discard River Area (河 / Kawa)
The central table space surrounded by the walls where players line up their discards (the “rivers”). table layout
Opening the Wall (開門 / Kaimen)
Cutting and opening the wall for the initial deal according to the dealer’s dice result. setup
First East Hand (東発 / Tonpatsu)
The very first hand of the match: East 1 (the initial dealer is decided and the game begins). start

3. Player Roles and Seating

Every player at the table has a role and a seat position that matters. Here, you’ll learn how to identify the dealer, non-dealers, and relative seating positions. These terms are essential when discussing strategy, order of play, and how scoring changes depending on your role.

Dealer (親 / Oya)
The East seat in the current hand (*toncha*). role
Non-dealers (子 / Ko)
The three players other than the dealer: South (*nancha*), West (*shaacha*), and North (*peicha*). role
Starting Dealer (起家 / Chīcha)
The initial dealer at the start of the match; for example, the dealer for East 1 in a half-game. start role
East Seat (東家 / Toncha)
The dealer seat for the current hand. seat
South Seat (南家 / Nancha)
The player to the dealer’s right. seat
West Seat (西家 / Shaacha)
The player opposite the dealer. seat
North Seat (北家 / Peicha)
The player to the dealer’s left. seat
Player to Your Left (上家 / Kamicha)
The player immediately to your left (plays before you). relative seat
Player to Your Right (下家 / Shimocha)
The player immediately to your right (plays after you). relative seat
Player Opposite You (対面 / Toimen)
The player sitting directly across from you. relative seat
Temporary East (仮東 / Kari-ton)
The seat determined by drawing the East tile when deciding initial seating before the match begins. seating
Temporary Dealer (仮親 / Kari-oya)
The player who sits at the position indicated by the dice rolled by the Temporary East when determining starting seats. seating

Conclusion

This expanded glossary clarifies how mahjong progresses (hands, rounds, and match formats), how the table state is tracked (honba, renchan), and how seating and roles work. Use these terms as a reference while learning rules, scoring, and strategy.

Tip: Next, explore Scoring & Dora and the Yaku guide to deepen your understanding.


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